The Pleasure of Killing Features!
1 comment so farNick Brandbury has touched on an issue, which is particulary relevant to the whole idea behind Zero2Beta, which is killing features.

Considering that we’re facing the challenge of designing, developing and deploying a product in 2 days, we decided to take killing features as a sport, and went on with removing stuff and deleting features from an already simple idea, even to the extent where we had to remove the core idea that started the whole project, because we couldn’t find a suitable way to convey it to the user within the time limit.
It’s so easy to add “one more thing” and that “nice little touch” but it doesn’t matter at the end of the day,and it ends up cluttering the product and pushing back the launch for a few days/weeks/months.
What’s the downside to killing features? Adding them later! And correctly so.
It won’t be the end of the world, if we discover later that users are asking for a certain feature and just go ahead and add it. On the contrary you will be adding features according to real-world scenarios, actual feedback and within the right usage context.
It’s definitely better than imagining what people may want/not-want and just keep going at it without any reality check.
Killing features is such a pleasure, it’s definitely going to remain our favorite sport even after the end of Zero2Beta App1 and going back to working on our own projects.
You might wanna give it a try.
Thursday, July 24th, 2008 at 8:37 am and is filed under App1. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.
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